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Discordian Games

Making Play Less Work Than Ever.

"If A equals success, then the formula is: A = X + Y + Z, X is work. Y is play. Z is keep your mouth shut." -- Albert Einstein



1,000 Blank White Cards1,000 Blank White Cards is a card game that bears many similarities to Nomic. Except it's a card game, and you have to draw instead of write. You'll need 3 - 6 players, a ball-point pen for each player, a bunch of blank white cards (index cards cut in half are good), the deck from your last 1kBWC game, if any. Perfect game to play while getting wasted with all your friends!

5x55x5 ("Five by Five," or simply "25" or even "LSD" when I'm feeling obscure) is a logical guessing game, a cousin of both hangman and Mastermind. I didn't invent this game - I first discovered it in a book of games and puzzles when I was in elementary school. I think the book was a little red paperback called Games for the Superintelligent, by Jim Fixx (the clever chap who started the jogging craze, and later fell dead of a heart attack while jogging), but since I haven't seen the book in over a decade, I could be dreaming it. The rules here are expanded and clarified from the version I learned years ago.

AdvocacyAll you need for this game is at least two people. Have fun exercizing your logic skills while also practicing for your next technological flamefest!

AvatarA full-fledged fantasy role playing game in which the players and the GM co-operate to build the world they will play in, and in which magic is only limited by the imagination of the players - but mages who get too reckless will swiftly be driven insane. This is one of the many fine games oozing from Discordia, Inc.

BartokBartok is a very simple game (initially) with the rules starting out very much like Uno or Mao. You need 3 or more players (we recommend five) and one or more decks of playing cards. The major twist to this game is the Nomic-like ability to modify the rules (initially the winner does this at the end of the game). Anyway - the rules are simple and self explanatory.

BiffThis is a cool card game for 2 - 3 players, using a regular deck of playing cards. Biff is supposed to be a Storytelling game as well as a table top battle game. Players introduce "metarules" to further the storyline, as well as the game, along. This is one of the many fine games oozing from Discordia, Inc.

Cardtrick2000nWhat you have found here is also said to be the first glass bead game, and the first glass bead game is said to be the one that deconstructs nuclear weapons and associated threats, which are the primary problem facing the human race today. It is not so much a new card game as it is an attempt to create a kind of "plug-in" to the currently existing book (set of games) we associate with common playing cards.

ConfabAre you a better conversationalist than artist? Then forget 1,000 Blank White Cards. Play this. From kevan.org.

ContractThe quickest, leanest role-playing game ever. Got poker chips, but no polyhedral dice? this baby's for you. This is one of the many fine games oozing from Discordia, Inc.

Das GlasperlenspielThe Waldzell Glass Bead Game is a specific concretization of the game described in more general terms in Hermann Hesse's 1943 novel, Das Glasperlenspiel. The Waldzell Game can be played by any number of players (including single-player solitaire) at one of four levels, referred to as orders of the game because lower-order games are incorporated wholesale into higher-order games. We snagged this from The 23 Apples of Eris.

Dictator CardsThe thing that keeps this from being Pokemon is that it's dictators instead of cheap, cute commerical kiddie merchandise. PDFs included to make your own Dictator Card set.

Discordian HopscotchThis is a game for 5 people, plus or minus a few depending on the number of people who want to play. Everyone will need a rock. Oh, yeah, and you'll probably want some chalk and a section of sidewalk or something to play on.

Discordian RoshamboRock, Scissors, Paper is fine as far as it goes. But the Discordian version is far more meaningful!

Discordian RouletteDiscordian Roulette is an offshoot of the traditional game, Russian Roulette. In the Discordian version, no bullets are used. The participants, however, are ignorant of this fact. Only the Discordian referee knows that the pistol is empty of rounds. As in the original game, the chamber is spun and each player attempts to shoot themselves. The last, sixth, player inevitable becomes panicky as it becomes apparent that the bullet must be in the last chamber. The surprise and relief that they feel afterwards is extremely therapeutic. The participant's fear of death is inevitably nullified, and they become a happier person. New members are often recruited from sessions of Discordian Roulette.

Discordian SolitaireDiscordian Solitaire is a card game for two players. Each player should have their own deck of regular playing cards. This is a Discordian Classic!

FetchOnce you're done playing Sink, then it's obviously time for Fetch.

Gong Suey GlackThis game is a variation of Foxtails. Beats the hell out of frisbee! You'll need players, and a Glack. You'll need to build a new Glack for each game.

Hipster BingoPrint this out and take it to the next show you go to. When you get a bingo, scream "BINGO!" at the top of your lungs, then break a bunch of beer bottles on the floor and get thrown out.

H*Y*B*R*I*DThe ultimate role-playing game system.

Insane World Leaders: The Card GameInsane World Leaders is a card game you can play with friends, family and diplomatic envoys. Its goal is to capture the essence of the modern world as accurately as possible.

IlluminopolyThe game of real estate subversion. You'll need 3 - 10 people and a Monopoly set to play this, with certain modifications made to the Monopoly set, and perhaps the people.

KennexionsThe Waldzell Glass Bead Game is fundamentally awesome. So is this variant! Thanks to The Center for Ludic Synergy!

LebanonObject: To avoid being the last one to realize that a game of Lebanon is being played. Especially good because the people who start the game can never lose except by dropping out and losing the chain of the game. You'll need a mailing list, or similar communications device, two witting players, and a bunch of unwitting players.

Memetic Truth or DareA Game designed to blow the Third Circuit.

Live Action Role Play SolitaireBASIC CONCEPT: Your DM (Discordia Master) or maybe some of your other personalities, gives you the basis for the plot, then you must dress up in character and start playing alone, going out and asking unknown people for clues, going in full dress to the library to research, going to sleazy bars, and everything else you need to complete the adventure.

POINTS:Points are awarded by how far you can advance the plot. Extra points are awarded if you convince other people to join you in the adventure. Points are doubled for every night spent in jail, and you are declared all-around winner if a judge sends you to a mental institution. (The Ex-Wife of the Reverend Doctor Hexar le Saipe) We snagged this from Discordian Pages

MetabooMetaboo is a variant of the word-describing game "Taboo", where players attempt to communicate a word or phrase to their team-mates without using certain words. But it also allows opposing players to interrupt. Instead of avoiding words on a pre-printed list, the describing player has to avoid any words that might help the opposing players. Rather than being an exercise in careful phrasing and thesaurus-speak, Metaboo is about tailoring a description towards a specific person's knowledge (or simply following their apparent train of thought), and trying to avoid other people's.

MicronautsFor this game, you need a large number of polyhedral dice, paper, pens, and people. Space opera role-playing for the discerning player, this game was inspired by the classic 1970's Marvel comic 'The Micronauts', but can be played in any space opera setting. Narrative heroics are stressed over detailed mechanics, and the system is quick and easy to learn. This is one of the many fine games oozing from Discordia, Inc.

Mini-MaoMini Mao is a cut-down version of Mao - it's a great deal friendlier to new players, without losing any of the mystery, superstition or paranoia. The basic game idea is very easy to remember, and you can teach someone to play in a couple of minutes. (I realise that some will regard that sentence as foul heresy, but shall explain later.) This from the great collection at kevan.org.

Mondo CroquetGenerally bent rebar is used for the hoops and straight rebar is used for the flag poles. Plant the rebar deep so it does not get knocked out by balls. The far flag pole should be topped with your favorite stuffed animal while the start/end flag pole should be topped with a skull or skeleton since hitting it makes you a Zombie. Alternatively a Santa doll may be used.

Nomic: The Self-Modifying GameThis is a great game for two or more players (three or four are best). Roll a die, and add up what you rolled. Whoever gets to 100 first wins. Oh, and each time someone takes a turn, the rules change.

PokéthulhuYou've thrilled to the popular TV show. Now, you can play the game! Is your Shoplifting score good enough to sneak a page from your opponent's Pokénomicon? Is your trained Jigglypolyp powerful enough to defeat a devolved Fungal Cluster? This is the world of Pokéthulhu, and now it's yours to save - or conquer!

PornographerDeep down, everyone wants to be a pornographer. Take advantage of this instinct with this party game.

The Poverty GameThe Poverty Game is a bar game. Of sorts. All you need to play this is a few friends, each with a pocket full of quarters, a bar or pub, and a crowd of unsuspecting patrons.

Prophecy: The CardgameYou need a deck of cards and two or more players. This is not a card-based version of Spin the Bottle! OK, maybe it is...

Public PolymorphingIn a large crowd, try to polymorph by convincing others that you are some animal. The best way to do this is by yelling, "I am (animal name here)!!!!!" and doing that animal's typical actions. Non-animal beings work also, though a toaster is hard to imitate. (Charles F. Werner, Meatball, Jedi Knight, Discordian Extrfnordinaire) We snagged this from The Forehead Cabal.

Rock Paper Scissors Spock LizardThis game was invented because it seems like when you know someone well enough, 75-80% of any Rock-Paper-Scissors games you play with that person end up in a tie. Well, here is a slight variation that reduces that probability. This version is also nice because it satisfies the Law of Fives.

ShifterFantasy role-playing game that is adrenaline-pumping and time-shifting guaranteed group fun. This is one of the many fine games oozing from Discordia, Inc. They've also produced a ready-made scenario for Shifter: Snakes & Ladders. Those guys are great.

Sink OnlineIt's Sink. Online.

SOS: A Card GameA collectible card game for the rest of us! Make cards, give cards, trade cards, go on secret missions.

The ThingsThe Things is a card game for three or (ideally) more players, and simulates the paranoid members of an antarctic research facility being overrun by - or conquering - an invasive shapeshifting, human-killing alien.

Twist PartyThe rules of Twist Party are simple, someone must stand up and shout at the top of their lungs, "TWIST PARTY!!!!!" Then everyone must get up and begin twisting. If anyone refuses to twist then everybody else must continue shouting TWIST PARTY until they twist. This game may be played anywhere. At work, at school, in line at the grocery store or DMV, at court hearings, at funerals, or anywhere else where it would be fun to twist (i.e. anywhere). Anyone is a winner at TWIST PARTY because its just fun to twist. (POPE Ignoratius V, KHS. First Church of Confused Erisians)

Ultimate MaoMao is a secret. It is a rule that no one is supposed to tell anyone else what the rules are. However, we here at the Barry Bittwister Cabal have smuggled, under threat of death, this set of rules to you. Just don't tell anyone where you saw this. Or better yet, just don't tell anyone, period.

The Wholey Book of Cliches and CabbagesA Discordian RPG, based on RISUS.

Zonk!Zonk! is played with six standard, six-sided dice (two red, two white, and two green). This version is referred to as "Six-Die" or "Detroit" Zonk!, since that is as far as I can trace it back. There is another version which uses five six-sided dice, which is called "Five-Die" or "Chicago" Zonk! I learned this method from a friend who discovered the game while attending college near Chicago. The rules to "Chicago-style" will be available soon.


ODD# ivii(w)/BBC,14687187;37Dsc3171(K)3175 by The Barry Bittwister Cabal. All Rites Reversed.