Discordian Solitaire

Discordian solitaire is a game for two players. Each player needs a deck of cards. (One deck will do, but it is easier if each player has hir own deck.)

Rank of Cards

The value of the cards (their rank) shall be as follows, from lowest to highest: A 2 3 4 5 6 7 8 9 10 J K Q You will note that the ace counts as one and that the Queen is higher than the King in honour of Our Lady of Perpetual Chaos, Eris. Suits do not matter, because Eris is color-blind.

Play

Each player takes a turn, alternating back and forth between the players. The players may decide who goes first by any method they choose. (A roll of dice, relative skill in pig-tossing, mud-wresting tournaments, etc.)

On your turn, shuffle your deck and deal out a spread of face-up cards in a pattern with 7 columns and 5 rows. Then deal a single card to the side as your foundation.

You may place one of the cards from your 7 by 5 field on top of your foundation if the card is one higher or lower in rank than your foundation and if the card in question is at the bottom of a column. (For example, if the cards at the bottom of your columns are A 2 Q J 2 3 5 and your foundation is 4, you can put either the 3 or the 5 atop it, allowing a new card in that column to come into play.) One cannot build down from a Queen, however. The card so placed becomes the new foundation, which may be built upon in the same manner. (Therefore, once a Queen is your foundation no cards may be played on it, as the ace is NOT considered higher than the Queen and the Queen is NOT lower than the Ace.) Once again, suits do not matter. You may continue doing this until you run out of cards or until you cannot play on the current foundation. When you cannot play on the current foundation, you must deal a card from the undealt cards as a new foundation. This continues until you are out of cards either on the playing field or in the deck.

When all is said and done, count the cards left on the field. This is your score; add it to your previous score. (Players should agree on a starting score. Starting score is usually -23 for no good reason.) The first player with 230 points loses. If you lose at the end of your turn, the other player must still take a turn before the game is over.

All “rules of politeness” are in effect as well. (Don’t mess up the other player’s cards, don’t spit on hir, etc.)

However, once you have finished your turn, rule changes happen. Your opponent (hereafter referred to as Player X) is allowed to change one of the rules in any manner, but only in regards to you. This includes “rules of politeness.” (Legal rule changes include but are not limited to: “You cannot build black on black.” “You must do the Achy Breaky Dance before every deal.””You do not have to shuffle before dealing.” “You must deal a 5 by 5 field instead of a 7 by 5.”) Player X, optionally, may forgo this privilege and remove a rule you imposed on hir.

This game is an experiment with the hypothesis “Imposition of order = escalation of chaos.” It is also a game of trust; when one is Player X one tends to be nasty only if one’s opponent was nasty as Player X.

(We snagged this from M.O.E. Online Enterprises)